Sticky pig: Unterschied zwischen den Versionen
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(Die Seite wurde neu angelegt: „This is a platformer game in which I am the main character of a pig. Its task is to collect tomatoes and get to the fnish.<br> Was ist speziell an diesem Spiel? Gibt es ähnliche Spiele?<br> '''Motiv'''<br> Was ist das Motiv des Spiels (Liebe, Tod, Heldentum)? Wie wird das Motiv dem*der Spieler*in kommuniziert (Mechaniken, Aussehen etc.)? Gibt es Referenzen auf anderen Medien zu diesem Motiv (Film, Buch etc.)?<br> '''Spielerfahrung'''<br> Was fühlt…“) |
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== '''Pigyjump''' == <br> | |||
This is a platformer game in which I am the main character of a pig. Collect all the tomatoes and make pasta.<br> | |||
''' | <br> | ||
'''Motivation''' | |||
The special thing about this game is that the pig does not fall immediately but sticks to the block, so there is a chance to escape and not die immediately.<br> | |||
There are many similar games, such as: Super Mario, Donkey Kong, Doodle Jump.<br> | |||
'''Motif'''<br> | |||
The motive in this game is to reach the finish line and not die. Collect all the tomatoes and make pasta.<br> | |||
On the left side of the screen, we see a line with the number of tomatoes and tomatoes in the air.<br> | |||
So we realize that to complete the game we need to collect all the tomatoes.<br> | |||
'''Game experience'''<br> | |||
Throughout the game, the player feels tense because you can fall into the abyss, but also motivated to complete the level.<br> | |||
The experience is enhanced by the complexity of the levels and the addition of new blocks and traps.<br> | |||
During the game, players gain experience and special rewards.<br> | |||
'''Action'''<br> | |||
The main plot of the game is that our pig is hungry and wants to make pasta, but she has no tomatoes, so she goes on a dangerous journey to get tomatoes.<br> | |||
This is Game of Progression<br> | |||
The plot is conveyed through interaction with the world and intermediate shots of obtaining ingredients.<br> | |||
'''Setting'''<br> | '''Setting'''<br> | ||
The player is in the real world. The change of levels is shown by changing the background.<br> | |||
'''Characters'''<br> | |||
The main protagonist of the game is a pig in a helmet.<br> | |||
Our pig is determined and wants to achieve her goal. <br> | |||
''' | '''Goals'''<br> | ||
The main goal of our game is to go through all the levels to pick tomatoes and make passata.<br> | |||
'''Processes'''<br> | |||
The game has standard control settings. That is, arrows and space bar.<br> | |||
Das Zeichen wird über die Tastatur gesteuert.<br> | |||
'''Basic resources'''<br> | |||
The main resources in the game are tomatoes and lives.<br> | |||
Resources, i.e. tomatoes, are used to fulfill the main goal of the game.<br> | |||
The resource is permanent<br> | |||
'''Conflict'''<br> | |||
The main conflict of the game is the passage of obstacles.<br> | |||
The conflict manifests itself in the world around us.<br> | |||
The conflict can be overcome only if you go through all the levels.<br> | |||
'''Result'''<br> | |||
The result of the game is gaining experience and making pasta. | |||
The game is over only if you have enough tomatoes. | |||
The player loses if he does not find all the tomatoes.<br> | |||
'''Visual style'''<br> | |||
Screenshots<br> | |||
Examples of similar games.<br> | |||