Sleepless Night: Unterschied zwischen den Versionen
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Departments of the Team Members only signifies who will be in charge of this section, meaning primarily research, design choices and last quality control before shipping. | Departments of the Team Members only signifies who will be in charge of this section, meaning primarily research, design choices and last quality control before shipping. | ||
The work in these sections will be split equally among the Sleepless Night Team Members. | The work in these sections will be split equally among the Sleepless Night Team Members. | ||
*Lisa Bayr | *Lisa Bayr: Lead Artist Room Design/Level Design | ||
Lead Artist Room Design/Level Design | |||
In charge of designing the Room in which the game takes place, positioning the spawns of the monsters and the 3D modelling of the room assets. | In charge of designing the Room in which the game takes place, positioning the spawns of the monsters and the 3D modelling of the room assets. | ||
*Chuong Bui | *Chuong Bui: Lead Artist Monster Design/Transformation Design | ||
Lead Artist Monster Design/Transformation Design | |||
In charge of the creation of the enemies and their transformation from normal objects into monsters, the 3D modelling and rigging of the creatures and the player character. | In charge of the creation of the enemies and their transformation from normal objects into monsters, the 3D modelling and rigging of the creatures and the player character. | ||
*Lea Obermair | *Lea Obermair:Lead Artist UI Design and Story writer | ||
Lead Artist UI Design and Story writer | |||
In charge of the design of User Interface during gameplay, loading screens and title menu. Additionally in charge of writing story elements and narrative. | In charge of the design of User Interface during gameplay, loading screens and title menu. Additionally in charge of writing story elements and narrative. | ||
*Stephanie Schattauer aka. Ki | *Stephanie Schattauer aka. Ki: Lead Sound Design/Music | ||
Lead Sound Design/Music | |||
In charge of the theme and creation of sound effects, atmospheric sounds, and music. | In charge of the theme and creation of sound effects, atmospheric sounds, and music. | ||
*Elisa Hackl | *Elisa Hackl: Lead Designer Gameplay | ||
Lead Designer Gameplay | |||
In charge of creating and balancing the gameplay mechanics, playtesting and ensuring player “fun”. | In charge of creating and balancing the gameplay mechanics, playtesting and ensuring player “fun”. | ||
*Gerald Gruber | *Gerald Gruber: Lead Programmer and Project Management | ||
Lead Programmer and Project Management | |||
In charge of writing and implementing code, fixing bugs, managing team meetings and organisation of documentation. | In charge of writing and implementing code, fixing bugs, managing team meetings and organisation of documentation. | ||