Exodus: Unterschied zwischen den Versionen
→User Interface
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==Level Design== | ==Level Design== | ||
Beschreibung des/der Game Level(s) mit einem annotierten Level Diagramm und optionaler textuelle Beschreibung. | Beschreibung des/der Game Level(s) mit einem annotierten Level Diagramm und optionaler textuelle Beschreibung. | ||
[[Datei:SideRoom.png|mini|Side Room Blue Print]] | [[Datei:SideRoom.png|mini|Side Room Blue Print]] | ||
==Story== | ==Story== | ||
==User Interface== | ==User Interface== | ||
[[Datei:StartScreen Exodus Sketch.jpg|mini|Interface: filler sketch for the future Start Screen]] | |||
The game has a simple interface for the start screen (before the player is in game) and menu (in-game). | |||
Start Screen | |||
* New Game = create a new game and delete prior progress | |||
* Load = continue game from the last autosave point | |||
* Options = manipulate degree of brightness and sound | |||
Menu: | |||
* Menu = pops up when the player presses “Esc” | |||
* Continue = closes menu (or press “Esc” again) | |||
* Go back to 'Start Screen' = save progress and leave game, 'Start Screen' appears | |||
[[Datei:Menu Exodus Sketch.jpg|mini|Interface: filler sketch for the future Menu]] | |||
==Asset Liste== | ==Asset Liste== |