Survive the Dollhouse: Unterschied zwischen den Versionen
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== Rollen und Aufgaben im Team == | == Rollen und Aufgaben im Team == | ||
Teamleiter/Projektmanager: Philipp Fleischanderl | |||
Gamedesign: Michaela Sturm | |||
Leveldesign: Lena Pfaffenbichler | |||
Story: Philipp Fleischanderl | |||
Art: Julia Kefer | |||
Sound: Fabian Obermayr | |||
Programming: Elias Simader | |||
== Vision Statement == | == Vision Statement == | ||
Survive the Dollhouse is an action-adventure horror game with inspiration from games like Poppy Playtime. In it you are shunk to the size of a playmobil figure and try to escape your room. | |||
Players have basic mechanics to interact with the environment, because the main focus is on the dark atmosphere of the game. | |||
== Spielemechaniken == | == Spielemechaniken == |