Soul Void (Playtesting-Report): Unterschied zwischen den Versionen

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(Die Seite wurde neu angelegt: „This is a '''Playtest-Report''' from Team Clueless for Fach Game Design Fundamentals. == Playtest-Details == Game: [https://kadabura.itch.io/soul-void Soul Void] Playtester: Weib Check == Interview == === Things the players liked === The game has a nice looking color scheme, visual presentation and is aesthetically pleasing. The themes and the idea are really interesting, the body horror elements make it really cool and unique. The game…“)
 
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It seems one would have to be very bored and have a lot of spare time, in order to want to play this game.  It is annoying.
It seems one would have to be very bored and have a lot of spare time, in order to want to play this game.  It is annoying.


=== Suggestions for Improvement ===
=== Suggestions for improvement ===


The story could be improved a lot, as well as the movement mechanics. It is also not clear what you can interact with, so maybe a visualization of intractable objects would improve the game.
The story could be improved a lot, as well as the movement mechanics. It is also not clear what you can interact with, so maybe a visualization of intractable objects would improve the game.


== Game Experience Questionnaire Results ==
== Game Experience Questionnaire results ==


This table shows the average results for each single question of the [https://research.tue.nl/en/publications/the-game-experience-questionnaire Game Experience Questionnaire].
This table shows the average results for each single question of the [https://research.tue.nl/en/publications/the-game-experience-questionnaire Game Experience Questionnaire].
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