Self (Playtest): Unterschied zwischen den Versionen

K
Wolfgang.hochleitner verschob die Seite Playtesting: Platzhalter nach Self (Playtest), ohne dabei eine Weiterleitung anzulegen: Einheitliches Namensschema
K (Wolfgang.hochleitner verschob die Seite Playtesting: Platzhalter nach Self (Playtest), ohne dabei eine Weiterleitung anzulegen: Einheitliches Namensschema)
 
(3 dazwischenliegende Versionen von einem anderen Benutzer werden nicht angezeigt)
Zeile 11: Zeile 11:
=== Was hat den Spieler*innen gefallen? ===
=== Was hat den Spieler*innen gefallen? ===


* Artstyle
* schöner Artstyle
* Herausforderndes Gameplay
* Herausforderndes Gameplay
* Auch für Casual Spieler geeignet
* Auch für Casual Spieler geeignet
*Browser Game
*Browser Game
*Schöner Artstyle
*Coole Musik
*Jammy Music


=== Was hat den Spieler*innen nicht gefallen? ===
=== Was hat den Spieler*innen nicht gefallen? ===
Zeile 29: Zeile 28:
* Tutorial
* Tutorial
* Color Blind Mode
* Color Blind Mode
*Klarere Erklärung der Steuerung


== Game Experience Questionnaire Resultat ==
== Game Experience Questionnaire Resultat ==
Zeile 38: Zeile 38:
! Frage !! Statement !! Durchschnittlicher Wert
! Frage !! Statement !! Durchschnittlicher Wert
|-
|-
| 1 || I felt content || 0,0
| 1 || I felt content || 2,7
|-
|-
| 2 || I felt skilful || 0,0
| 2 || I felt skilful || 1,7
|-
|-
| 3 || I was interested in the game's story || 0,0
| 3 || I was interested in the game's story || 2,0
|-
|-
| 4 || I thought it was fun || 0,0
| 4 || I thought it was fun || 3,3
|-
|-
| 5 || I was fully occupied with the game || 0,0
| 5 || I was fully occupied with the game || 1,7
|-
|-
| 6 || I felt happy || 0,0
| 6 || I felt happy || 2,3
|-
|-
| 7  || It gave me a bad mood || 0,0
| 7  || It gave me a bad mood || 1,7
|-
|-
| 8 || I thought about other things || 0,0
| 8 || I thought about other things || 1,7
|-
|-
| 9 || I found it tiresome || 0,0
| 9 || I found it tiresome || 1,0
|-
|-
| 10 || I felt competent || 0,0
| 10 || I felt competent || 1,3
|-
|-
| 11 || I thought it was hard || 0,0
| 11 || I thought it was hard || 2,3
|-
|-
| 12 || It was aesthetically pleasing || 0,0
| 12 || It was aesthetically pleasing || 3,0
|-
|-
| 13 || I forgot everything around me || 0,0
| 13 || I forgot everything around me || 0,3
|-
|-
| 14 || I felt good || 0,0
| 14 || I felt good || 2,7
|-
|-
| 15 || I was good at it || 0,0
| 15 || I was good at it || 1,3
|-
|-
| 16 || I felt bored || 0,0
| 16 || I felt bored || 1,0
|-
|-
| 17 || I felt successful || 0,0
| 17 || I felt successful || 2,0
|-
|-
| 18 || I felt imaginative || 0,0
| 18 || I felt imaginative || 1,7
|-
|-
| 19 || I felt that I could explore things || 0,0
| 19 || I felt that I could explore things || 0,0
|-
|-
| 20 || I enjoyed it || 0,0
| 20 || I enjoyed it || 2,7
|-
|-
| 21 || I was fast at reaching the game's targets || 0,0
| 21 || I was fast at reaching the game's targets || 1,3
|-
|-
| 22 || I felt annoyed || 0,0
| 22 || I felt annoyed || 1,7
|-
|-
| 23 || I felt pressured || 0,0
| 23 || I felt pressured || 0,3
|-
|-
| 24 || I felt irritable || 0,0
| 24 || I felt irritable || 0,7
|-
|-
| 25 || I lost track of time || 0,0
| 25 || I lost track of time || 0,7
|-
|-
| 26 || I felt challenged || 0,0
| 26 || I felt challenged || 3,0
|-
|-
| 27 || I found it impressive || 0,0
| 27 || I found it impressive || 2,0
|-
|-
| 28 || I was deeply concentrated in the game || 0,0
| 28 || I was deeply concentrated in the game || 1,3
|-
|-
| 29 || I felt frustrated || 0,0
| 29 || I felt frustrated || 1,7
|-
|-
| 30 || It felt like a rich experience|| 0,0
| 30 || It felt like a rich experience|| 1,3
|-
|-
| 31 || I lost connection with the outside world || 0,0
| 31 || I lost connection with the outside world || 0,0
|-
|-
| 32 || I felt time pressure || 0,0
| 32 || I felt time pressure || 1,0
|-
|-
| 33 || I had to put a lot of effort into it || 0,0
| 33 || I had to put a lot of effort into it || 1,0
|}
|}


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Die 7 Komponenten des Game Experience Questionnaire weisen die folgenden Mittelwerte auf:
Die 7 Komponenten des Game Experience Questionnaire weisen die folgenden Mittelwerte auf:


* Competence (Fragen 2, 10, 15, 17 und 21): 0,0
* Competence (Fragen 2, 10, 15, 17 und 21): '''1,5'''
* Sensory and Imaginative Immersion (Fragen 3, 12, 18, 19, 27 und 30): 0,0
* Sensory and Imaginative Immersion (Fragen 3, 12, 18, 19, 27 und 30): '''1,4'''
* Flow (Fragen 5, 13, 25, 28 und 31): 0,0
* Flow (Fragen 5, 13, 25, 28 und 31): '''0,8'''
* Tension/Annoyance (Fragen 22, 24 und 29): 0,0
* Tension/Annoyance (Fragen 22, 24 und 29): '''1,3'''
* Challenge (Fragen 11, 23, 26, 32 und 33): 0,0
* Challenge (Fragen 11, 23, 26, 32 und 33): '''1,5'''
* Negative affect (Fragen 7, 8, 9 und 16): 0,0
* Negative affect (Fragen 7, 8, 9 und 16): '''1,3'''
* Positive affect (Fragen 1, 4, 6, 14 und 20): 0,0
* Positive affect (Fragen 1, 4, 6, 14 und 20): '''2,7'''


[[Kategorie:Playtest]]
[[Kategorie:Playtest]]
[[Kategorie:Playtest im SS 2022]]
[[Kategorie:Playtest im SS 2022]]