Soul Void (Playtest): Unterschied zwischen den Versionen
K
Zeilenumbruch
(Die Seite wurde neu angelegt: „This is a '''Playtest-Report''' from Team Clueless for Fach Game Design Fundamentals. == Playtest-Details == Game: [https://kadabura.itch.io/soul-void Soul Void] Playtester: Weib Check == Interview == === Things the players liked === The game has a nice looking color scheme, visual presentation and is aesthetically pleasing. The themes and the idea are really interesting, the body horror elements make it really cool and unique. The game…“) |
K (Zeilenumbruch) |
||
(4 dazwischenliegende Versionen von 2 Benutzern werden nicht angezeigt) | |||
Zeile 3: | Zeile 3: | ||
== Playtest-Details == | == Playtest-Details == | ||
Game: [ | Game: [[Soul Void]] | ||
Playtester: [[Weib Check]] | Playtester: [[Weib Check]] | ||
Zeile 25: | Zeile 25: | ||
It seems one would have to be very bored and have a lot of spare time, in order to want to play this game. It is annoying. | It seems one would have to be very bored and have a lot of spare time, in order to want to play this game. It is annoying. | ||
=== Suggestions for | === Suggestions for improvement === | ||
The story could be improved a lot, as well as the movement mechanics. It is also not clear what you can interact with, so maybe a visualization of intractable objects would improve the game. | The story could be improved a lot, as well as the movement mechanics. It is also not clear what you can interact with, so maybe a visualization of intractable objects would improve the game. | ||
== Game Experience Questionnaire | == Game Experience Questionnaire results == | ||
This table shows the average results for each single question of the [https://research.tue.nl/en/publications/the-game-experience-questionnaire Game Experience Questionnaire]. | This table shows the average results for each single question of the [https://research.tue.nl/en/publications/the-game-experience-questionnaire Game Experience Questionnaire]. |