Star Fetchers (Playtest): Unterschied zwischen den Versionen
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Wolfgang.hochleitner verschob die Seite Playtesting: Star Fetchers nach Star Fetchers (Playtest), ohne dabei eine Weiterleitung anzulegen: Einheitliches Namensschema
K (Wolfgang.hochleitner verschob die Seite Playtesting: Star Fetchers nach Star Fetchers (Playtest), ohne dabei eine Weiterleitung anzulegen: Einheitliches Namensschema) |
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(51 dazwischenliegende Versionen von 2 Benutzern werden nicht angezeigt) | |||
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Dies ist ein '''Playtest | Dies ist ein '''Playtest Report''' von Team [[SK-Lieren]] für das Fach [[Game Design Fundamentals]]. | ||
== Playtest-Details == | == Playtest-Details == | ||
Spiel: [ | *Spiel: '''Star Fetchers'''<ref>[https://store.steampowered.com/app/1178030/Star_Fetchers/ Star Fetchers auf Steam]</ref> | ||
*Playtester: [[N-Gons]] | |||
Playtester: [[N-Gons]] | |||
== Interview == | == Interview == | ||
Zeile 12: | Zeile 11: | ||
Das Kampfsystem des Spiels wurde als interessant und spannend wahrgenommen. | Das Kampfsystem des Spiels wurde als interessant und spannend wahrgenommen. | ||
Auch die Game Art und das Setting des Spiels wurde gelobt. | Auch die Game Art und das Setting des Spiels wurde gelobt. | ||
Zeile 18: | Zeile 16: | ||
=== Was hat den Spieler*innen nicht gefallen? === | === Was hat den Spieler*innen nicht gefallen? === | ||
Hier wurde vor allem die Steuerung | Hier wurde vor allem die Steuerung und ein mangelhaftes Tutorial kritisiert. | ||
Einige Spielmechaniken werden nicht erklärt, obwohl sie für das Kampfsystem äußerst relevant sind. | |||
Einige interaktive Elemente waren nicht gekennzeichnet. | |||
Es war auch nicht eindeutig, wie man mit dem Baseball-Schläger angreift. | |||
Für die Spieler war es in einigen Bereichen unklar, wie man im Level vorankommt. | |||
Dialoge wurden als zu lang empfunden, vor allem weil man sie nicht überspringen kann. | |||
=== Vorschläge für Verbesserungen === | === Vorschläge für Verbesserungen === | ||
ein Verbesserungsvorschlag wäre, eine intuitivere Steuerung zu wählen und dem Spieler ein etwas ausführlicheres Tutorial zu bieten. | |||
Ansonsten braucht das Spiel nur ein bisschen mehr Polish und Quality of Life Anpassungen. | |||
== Game Experience Questionnaire Resultat == | == Game Experience Questionnaire Resultat == | ||
Die Tabelle zeigt die Mittelwerte des [https://research.tue.nl/en/publications/the-game-experience-questionnaire Game Experience Questionnaire], die bei den einzelnen Fragen in den Playtests erzielt wurden. | Die Tabelle zeigt die Mittelwerte des ''Game Experience Questionnaire''<ref>[https://research.tue.nl/en/publications/the-game-experience-questionnaire Game Experience Questionnaire]</ref>, die bei den einzelnen Fragen in den Playtests erzielt wurden. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
Zeile 39: | Zeile 42: | ||
! Frage !! Statement !! Durchschnittlicher Wert | ! Frage !! Statement !! Durchschnittlicher Wert | ||
|- | |- | ||
| 1 || I felt content || | | 1 || I felt content || 1,6 | ||
|- | |- | ||
| 2 || I felt skilful || | | 2 || I felt skilful || 1,0 | ||
|- | |- | ||
| 3 || I was interested in the game's story || | | 3 || I was interested in the game's story || 1,2 | ||
|- | |- | ||
| 4 || I thought it was fun || | | 4 || I thought it was fun || 2,6 | ||
|- | |- | ||
| 5 || I was fully occupied with the game || | | 5 || I was fully occupied with the game || 2,8 | ||
|- | |- | ||
| 6 || I felt happy || | | 6 || I felt happy || 1,4 | ||
|- | |- | ||
| 7 || It gave me a bad mood || | | 7 || It gave me a bad mood || 2,0 | ||
|- | |- | ||
| 8 || I thought about other things || 0, | | 8 || I thought about other things || 0,6 | ||
|- | |- | ||
| 9 || I found it tiresome || | | 9 || I found it tiresome || 1,6 | ||
|- | |- | ||
| 10 || I felt competent || 0, | | 10 || I felt competent || 0,8 | ||
|- | |- | ||
| 11 || I thought it was hard || | | 11 || I thought it was hard || 2,2 | ||
|- | |- | ||
| 12 || It was aesthetically pleasing || | | 12 || It was aesthetically pleasing || 2,6 | ||
|- | |- | ||
| 13 || I forgot everything around me || | | 13 || I forgot everything around me || 2,2 | ||
|- | |- | ||
| 14 || I felt good || | | 14 || I felt good || 1,0 | ||
|- | |- | ||
| 15 || I was good at it || 0, | | 15 || I was good at it || 0,6 | ||
|- | |- | ||
| 16 || I felt bored || | | 16 || I felt bored || 1,2 | ||
|- | |- | ||
| 17 || I felt successful || | | 17 || I felt successful || 1,2 | ||
|- | |- | ||
| 18 || I felt imaginative || | | 18 || I felt imaginative || 1,0 | ||
|- | |- | ||
| 19 || I felt that I could explore things || | | 19 || I felt that I could explore things || 1,6 | ||
|- | |- | ||
| 20 || I enjoyed it || | | 20 || I enjoyed it || 2,0 | ||
|- | |- | ||
| 21 || I was fast at reaching the game's targets || | | 21 || I was fast at reaching the game's targets || 1,2 | ||
|- | |- | ||
| 22 || I felt annoyed || | | 22 || I felt annoyed || 2,4 | ||
|- | |- | ||
| 23 || I felt pressured || | | 23 || I felt pressured || 1,0 | ||
|- | |- | ||
| 24 || I felt irritable || | | 24 || I felt irritable || 2,2 | ||
|- | |- | ||
| 25 || I lost track of time || | | 25 || I lost track of time || 1,4 | ||
|- | |- | ||
| 26 || I felt challenged || | | 26 || I felt challenged || 2,6 | ||
|- | |- | ||
| 27 || I found it impressive || | | 27 || I found it impressive || 1,6 | ||
|- | |- | ||
| 28 || I was deeply concentrated in the game || | | 28 || I was deeply concentrated in the game || 2,6 | ||
|- | |- | ||
| 29 || I felt frustrated || | | 29 || I felt frustrated || 2,0 | ||
|- | |- | ||
| 30 || It felt like a rich experience|| | | 30 || It felt like a rich experience|| 1,2 | ||
|- | |- | ||
| 31 || I lost connection with the outside world || | | 31 || I lost connection with the outside world || 1,4 | ||
|- | |- | ||
| 32 || I felt time pressure || 0, | | 32 || I felt time pressure || 0,2 | ||
|- | |- | ||
| 33 || I had to put a lot of effort into it || | | 33 || I had to put a lot of effort into it || 2,0 | ||
|} | |} | ||
=== Auswertung der Komponenten === | === Auswertung der Komponenten === | ||
Die 7 Komponenten des Game Experience Questionnaire weisen | Die 7 Komponenten des ''Game Experience Questionnaire'' weisen folgende Mittelwerte auf: | ||
{| class="wikitable sortable" | |||
|- | |||
! Komponente !! Fragen !! Mittelwert | |||
|- | |||
| Competence || 2, 10, 15, 17, 21 || 0,96 | |||
|- | |||
| Sensory & Imaginative Immersion || 3, 12, 18, 19, 27, 30 || 1,53 | |||
|- | |||
| Flow || 5, 13, 25, 28, 31 || 2,08 | |||
|- | |||
| Tension & Annoyance || 22, 24, 29 || 2,2 | |||
|- | |||
| Challenge || 11, 23, 26, 32, 33 || 1,6 | |||
|- | |||
| Negative affect || 7, 8, 9, 16 || 1,35 | |||
|- | |||
| Positive affect || 1, 4, 6, 14, 20 || 1,72 | |||
|} | |||
== Links == | |||
[[Kategorie:Playtest im SS 2022]] | [[Kategorie:Playtest im SS 2022]] |