Turtle Run: Unterschied zwischen den Versionen

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|Titel          = Turtle Run
|Titel          = Turtle Run
|Originaltitel  =  
|Originaltitel  =  
|Bild            = TurtleRun.png
|Bild            = Turtle Run Cover Art.png
|Entwickler      = Skeleton Crew
|Entwickler      = Skeleton Crew
|Publisher      = Skeleton Crew
|Publisher      = Skeleton Crew
|Release        = TBA
|Release        = 10.04.2024
|Plattform      = Windows & Mac
|Plattform      = Windows & Mac
|Engine          = Construct3
|Engine          = Construct3
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}}
}}


== Konzept ==
== Concept ==
''Turtle Run'' is a hard but fair platformer game where you are stranded in the ocean and have to find your way back to shore.
''Turtle Run'' is a hard but fair platformer game where you are lost at sea and have to find your way back to shore.


In this game, you'll navigate through obstacles by running left and right, jumping, double jumping, and dashing.   The obstacles you will encounter are moving turtles and crabs, one of which you should rather avoid. But it's not all smooth sailing – there's a locked door blocking your path in the middle of the level. To progress, you'll need to backtrack and search for a key. Once you've unlocked the door and returned, you'll reach a checkpoint, allowing you to respawn there if needed. Successfully reaching shore without succumbing to too many deaths ensures your victory in this game!
In this game, you'll navigate through obstacles by running left and right, jumping, double jumping, and dashing. The obstacles you will encounter are moving turtles and crabs, one of which you should rather avoid. But it's not all smooth sailing – there's a locked door blocking your path in the middle of the level. To progress, you'll need to backtrack and search for a key. Once you've unlocked the door and returned, you'll reach a checkpoint, allowing you to respawn there if needed. Successfully reaching shore without succumbing to too many deaths ensures your victory in this game!


== Level Design ==
== Level Design ==
[[Datei:TurtleRun LevelDesign 01.jpg|links|mini|600x600px|Level Design 1/4]]
In order to show all the changes made during production, the following images present a comparison between the first sketch and the final version of the level design. The images were divided into four in order to make the changes more visible. 


[[Datei:Turtle Run Comparison 1.png|mini|612x612px|Sketch VS Final Version 1/4|zentriert]]
[[Datei:Turtle Run Comparison 2.png|links|mini|600x600px|Sketch VS Final Version 2/4]]
[[Datei:Turtle Run Comparison 3.png|links|mini|600x600px|Sketch VS Final Version 3/4]]
[[Datei:Turtle Run Comparison 4.png|links|601x601px|Sketch VS Final Version 4/4|alternativtext=Sketch VS Final Version 4/4|mini]]


[[Datei:TurtleRun LevelDesign 02.jpg|links|mini|600x600px|Level Design 2/4]]




[[Datei:TurtleRun LevelDesign 03.jpg|links|mini|600x600px|Level Design 3/4]]




[[Datei:TurtleRun LevelDesign 04.jpg|links|mini|600x600px|Level Design 4/4]]




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== Umsetzung und Download ==
All graphics used in this game were self-made.
[[Datei:Turtle Run Game Over.png|links|mini|Game Over Menu]]
[[Datei:Turtle Run Game Won.png|links|mini|Game Won Menu]]


Beschreiben Sie kurz, wie das Level in Construct 3 umgesetzt wurde. Welche Behaviors wurden eingesetzt, wurden eigene Grafiken erstellt oder nur simple Sprite-Primitive verwendet?


Laden Sie ihre Construct 3 (.c3p) Datei hoch und fügen Sie einen Link dazu hier ein, sodass das Level heruntergeladen werden kann. Fertigen Sie weiters einen Screenshot vom Level an und fügen Sie ihn hier ein.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
== Production and download ==
All graphics and fonts used in this game were self-made.
 
After creating the map, the level was recreated in Construct3 using primitive sprites. Subsequently, basic mechanics of the player as well as behaviors of the elements were added. The primitives were later replaced with the final graphics and additional refinements were made to the structure. Then, all the events were declared.
 
 
'''First Version Download:''' [[Datei:TurtleRun.c3p]]
 
 
 
 
'''Final Version (New Interface):'''[[Datei:TurtleRun Final.c3p|ohne|mini|c3p]]
{| class="wikitable"
|+Asset List
!Type
!Description
!Graphic
!Comment
|-
|Menu
|Start Menu
|[[Datei:Turtel Run Start Menu.png|zentriert|rahmenlos]]
|
|-
|Menu
|Game Won Menu
|[[Datei:Turtle Run Game Won Menu.png|zentriert|rahmenlos]]
|
|-
|Spawn point
|Stilt house
|[[Datei:Turtle Run Spawnpoint.png|zentriert|100x100px|rahmenlos]]
|
|-
|Player
|Guinea Pig
|[[Datei:Turtle Run Player.png|zentriert|rahmenlos|100x100px]]
|just cute
Behavior:
 
* Platform
* ScrollTo
* Bullet
|-
|Player health
|Heart
|[[Datei:Turtle Run Heart.png|zentriert|rahmenlos|100x100px]]
|player has 1 heart
|-
|Platform
|Turtle
|[[Datei:Turtle Run Turtle.png|zentriert|rahmenlos|100x100px]]
|moving
Behavior:
 
* Solid
* Sine
|-
|Platform
|Wood plank
|[[Datei:Turtle Run Platform.png|zentriert|rahmenlos|110x110px]]
|Behavior:
 
* Solid
|-
|Obstacle:
"Traps"
|Crab
|[[Datei:Turtle Run Crab.png|zentriert|rahmenlos|100x100px]]
|moving,
contact hurts player,
 
not an "active" enemy
 
Behavior:
 
* Solid
* Pin
* Sine
|-
|Obstacle:
Lock & Key
|Door
|[[Datei:Turtle Run Door.png|zentriert|rahmenlos|100x100px]]
|needs to be unlocked with a key
Behavior:
 
* Solid
|-
|Collectible
|Key
|[[Datei:Turtle Run Key.png|zentriert|rahmenlos|107x107px]]
|hidden,
player has to search for it
|-
|Check point
|Flag
|[[Datei:Turtle Run Checkpoint.png|zentriert|rahmenlos|100x100px]]
|new spawn point
|-
|Goal
|Shore/Beach
|[[Datei:Turtle Run Goal.png|zentriert|rahmenlos|100x100px]]
|player wins game
when arriving at this area
|-
|Background
|Seascape
|[[Datei:Turtle Run Background.png|zentriert|rahmenlos|100x100px]]
|
|-
|GIF
|Confetti
|[[Datei:Turtle Run Confetti.png|zentriert|rahmenlos|100x100px]]
|yipiee
|}
[[Kategorie:Level Design im SS 2024]]
[[Kategorie:Game Interface im SS 2024]]
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