Gravitas (Playtest): Unterschied zwischen den Versionen

Zeile 43: Zeile 43:
! Frage !! Statement !! Durchschnittlicher Wert
! Frage !! Statement !! Durchschnittlicher Wert
|-
|-
| 1 || I felt content || 3,0
| 1 || I felt content || 2.5
|-
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| 2 || I felt skilful || 2,0
| 2 || I felt skilful || 2
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|-
| 3 || I was interested in the game's story || 2,0
| 3 || I was interested in the game's story || 2
|-
|-
| 4 || I thought it was fun || 4,0
| 4 || I thought it was fun || 3
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| 5 || I was fully occupied with the game || 4,4
| 5 || I was fully occupied with the game || 4
|-
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| 6 || I felt happy || 3,1
| 6 || I felt happy || 2,75
|-
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| 7  || It gave me a bad mood || 0,3
| 7  || It gave me a bad mood || 0.75
|-
|-
| 8 || I thought about other things || 1,0
| 8 || I thought about other things || 0.25
|-
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| 9 || I found it tiresome || 1,0
| 9 || I found it tiresome || 0.25
|-
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| 10 || I felt competent || 3,2
| 10 || I felt competent || 2.25
|-
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| 11 || I thought it was hard || 1,3
| 11 || I thought it was hard || 2.25
|-
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| 12 || It was aesthetically pleasing || 3,1
| 12 || It was aesthetically pleasing || 2.5
|-
|-
| 13 || I forgot everything around me || 0,3
| 13 || I forgot everything around me || 2.5
|-
|-
| 14 || I felt good || 3,1
| 14 || I felt good || 2.5
|-
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| 15 || I was good at it || 2,3
| 15 || I was good at it || 2.75
|-
|-
| 16 || I felt bored || 1,3
| 16 || I felt bored || 1
|-
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| 17 || I felt successful || 2,3
| 17 || I felt successful || 2.75
|-
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| 18 || I felt imaginative || 2,0
| 18 || I felt imaginative || 2
|-
|-
| 19 || I felt that I could explore things || 2,0
| 19 || I felt that I could explore things || 1
|-
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| 20 || I enjoyed it || 3,1
| 20 || I enjoyed it || 3
|-
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| 21 || I was fast at reaching the game's targets || 2,2
| 21 || I was fast at reaching the game's targets || 2.5
|-
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| 22 || I felt annoyed || 1,4
| 22 || I felt annoyed || 1.25
|-
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| 23 || I felt pressured || 0,4
| 23 || I felt pressured || 1.25
|-
|-
| 24 || I felt irritable || 1,4
| 24 || I felt irritable || 1.5
|-
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| 25 || I lost track of time || 2,2
| 25 || I lost track of time || 2.5
|-
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| 26 || I felt challenged || 2,3
| 26 || I felt challenged || 2.75
|-
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| 27 || I found it impressive || 3,3
| 27 || I found it impressive || 2.75
|-
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| 28 || I was deeply concentrated in the game || 2,4
| 28 || I was deeply concentrated in the game || 3.25
|-
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| 29 || I felt frustrated || 1,3
| 29 || I felt frustrated || 1
|-
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| 30 || It felt like a rich experience|| 2,1
| 30 || It felt like a rich experience|| 2.25
|-
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| 31 || I lost connection with the outside world || 1,1
| 31 || I lost connection with the outside world || 2
|-
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| 32 || I felt time pressure || 0,0
| 32 || I felt time pressure || 0.25
|-
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| 33 || I had to put a lot of effort into it || 1,3
| 33 || I had to put a lot of effort into it || 2
|}
|}


Zeile 114: Zeile 114:
Die 7 Komponenten des Game Experience Questionnaire weisen die folgenden Mittelwerte auf:
Die 7 Komponenten des Game Experience Questionnaire weisen die folgenden Mittelwerte auf:


* Competence (Fragen 2, 10, 15, 17 und 21): 2.2, 2
* Competence (Fragen 2, 10, 15, 17 und 21): 2.45
* Sensory and Imaginative Immersion (Fragen 3, 12, 18, 19, 27 und 30): 2,33, 0,83,
* Sensory and Imaginative Immersion (Fragen 3, 12, 18, 19, 27 und 30): 2.12
* Flow (Fragen 5, 13, 25, 28 und 31): 1,8, 2,6,
* Flow (Fragen 5, 13, 25, 28 und 31): 2.75
* Tension/Annoyance (Fragen 22, 24 und 29): 1, 3,66,
* Tension/Annoyance (Fragen 22, 24 und 29): 1.25
* Challenge (Fragen 11, 23, 26, 32 und 33): 0,8, 2,6,
* Challenge (Fragen 11, 23, 26, 32 und 33): 1.79
* Negative affect (Fragen 7, 8, 9 und 16): 0,75, 0,75,
* Negative affect (Fragen 7, 8, 9 und 16): 0.44
* Positive affect (Fragen 1, 4, 6, 14 und 20): 3,2, 0,6,
* Positive affect (Fragen 1, 4, 6, 14 und 20): 2.75


[[Kategorie:Playtest]]
[[Kategorie:Playtest]]
[[Kategorie:Playtest im SS 2024]]
[[Kategorie:Playtest im SS 2024]]
4

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