Less Than Qualified: Unterschied zwischen den Versionen

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{{Infobox Computer- und Videospiel
{{Infobox Computer- und Videospiel
|Titel       = Less Than Qualified
|Titel           = Less Than Qualified
|Bild       = LTQ_logo.jpg
|Bild           = Title Screen Less Than Qualified.png
|Beschreibung = A heist game
|Beschreibung   = A heist game
|Entwickler = Kabeljau
|Entwickler     = Kabeljau
|Publisher   = Kabeljau
|Publisher       = Kabeljau
|Release     =
|Release         =  
|Plattform   = Windows, MacOS, PS4, PS5, XBox One, Xbox Series X, Xbox Series S, Nintendo Switch
|Plattform       = Windows, MacOS, PS4, PS5, XBox One, Xbox Series X, Xbox Series S, Nintendo Switch
|Engine     = Unity
|Engine         = Unity
|Genre       = Heist game
|Genre           = Heist game
|Spielmodi   = Single Player
|Spielmodi       = Single Player
|Bedienung   =
|Bedienung       =  
|Medien     =
|Medien         =  
|Sprache     = English
|Sprache         = English
|PEGI       = 12
|PEGI           = 12
}}
}}
This is a '''Game Design''' concept from the team [[Kabeljau]].
This is a '''Game Design''' concept, as well as the '''Game Art,''' from the team [[Kabeljau]].


==Concept==
==Concept==
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===  Objectives ===
===  Objectives ===
You want your team to steal the artefact(s?) and escape with as few incidents as possible. Unlock all the quirky and diverse characters to carry out the perfect heist and discover every ending.
You want your team to steal the artefact(s?) and escape with as few incidents as possible. Unlock all the quirky and diverse characters to carry out the perfect heist and discover every ending.
== Core-Rules ==


=== Game Mechanics ===
=== Game Mechanics ===
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* Give commands to your team to get them to move, hide, interact, attack and distract.
* Give commands to your team to get them to move, hide, interact, attack and distract.
* Put together your team and learn the operatives’ quirks.
* Put together your team and learn the operatives’ quirks.
=== Character Mechanics ===
Characters generally respond to your commands, although they can have a mind of their own sometimes, depending on their personality.
Generally each character is able to move or not move, interact with environmental objects, incapacitate guards when in stealth and take the artefact.
Each character has a default action they go back to when left alone for too long without a task.
Characters' quirks can work in or against your favour when put together. Meaning their abilities clash or complement another.
For example, if Mudman walks through a doorframe, The Cleaner won't be able to walk through the same one before it's clean again.
=== Basic Recources ===
As you succeed in heists and sell the artefacts, you gain money. Use the money to hire new operators for your missions.
For computing-intense hacks, you have to wait for it to complete before able to interact with anything else. The camera feeds are still running, although they are dropping frames.
===  Outcome ===
There are multiple, possible outcomes of every heist mission:
* Bring your team back alive with the artefact
* Bring your team back alive without the artefact
* Lose your whole team
* Bring back some of your team with the artefact
* Bring back some of your team without the artefact
* All employees live
* All employees die
* Some employees die
* Everyone dies (Shotgun Shelly killed everyone in the building and comes back to your van)
== Writing & Art ==


===  Characters ===
===  Characters ===
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This game features a wide variety of NPCs that have their own characteristics and quirks.
This game features a wide variety of NPCs that have their own characteristics and quirks.


* The cleaner
* The Cleaner
** Obsessed with cleanliness - won't touch door handles.
** Obsessed with cleanliness - won't touch door handles.


* The crafter
* The Crafter
** Uses suction cups to move on walls and ceilings, but is slow and gets stuck on puddles.
** Uses suction cups to move on walls and ceilings, but is slow and gets stuck on puddles.


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** Linus is a sorcerer. Actually, he's a sorcerer's apprentice, who's failed his sorcerer's exam. He has little cheerful little will-o'-wisps that follow him everywhere.
** Linus is a sorcerer. Actually, he's a sorcerer's apprentice, who's failed his sorcerer's exam. He has little cheerful little will-o'-wisps that follow him everywhere.


''' Concept art :3 (placeholders for now): '''
''' Concept art :3: '''
<gallery mode="slideshow">
<gallery mode="slideshow">
Datei:Meme meerkat.jpg|alt=
Datei:Poseidon.png|Poseidon (King of the Sea)
Datei:Eva and Franco Mattes, Ceiling Cat.jpg|alt=
Datei:Revid.jpg|reviD (reverse diver)
Datei:LTQ Security.png|The Security
Datei:Shotgun Shelly.png|alt=|Shotgun Shelly
</gallery>
</gallery>
=== Core-Rules ===


=== Basic Recources ===
=== Game Interface ===
As you succeed in heists and sell the artefacts, you gain money. Use the money to hire new operators for your missions.
The user interface is mostly diegetic, on-screen windows on the main screen are used for this purpose.


For computing-intense hacks, you have to wait for it to complete before able to interact with anything else. The camera feeds are still running, although they are dropping frames.


===  Outcome ===
[[Datei:Less_Than_Qualified_Interface_Sketch.jpeg |alternativtext=The UI concept of Less Than Qualified|ohne|mini|511x511px|The UI Concept]]
There are multiple, possible outcomes of every heist mission:
[[Datei:VanViewEnemy.png|links|mini|517x517px|Game Interface / Fake Screenshot]]
* Bring your team back alive with the artefact
[[Datei:Select_screen_v1.png |alternativtext=character select screen|ohne|mini|511x511px|Character Select Screen Concept]]
* Bring your team back alive without the artefact
* Lose your whole team
* Bring back some of your team with the artefact
* Bring back some of your team without the artefact
* All employees live
* All employees die
* Some employees die
* Everyone dies (Shotgun Shelly killed everyone in the building and comes back to your van)


===  Environment ===
[[Datei:LTQ_Level_Concept.png |alternativtext=Environment|ohne|mini|511x511px| Environment Concept]]


=== Game Interface ===
=== Art Style ===
The user interface is completely diegetic, even the main menu and ingame menus (OS windows on the main screen are used for this purpose).


[[Datei:Less_Than_Qualified_Interface_Sketch.jpeg |alternativtext=The UI concept of Less Than Qualified|ohne|mini|511x511px|The UI concept of Less Than Qualified]]


=== Art Style ===
The overall look of the game is done in a simple, colourful 3D art style. The OS interface is inspired by computers in the early 2000s (like Windows XP).
The overall look of the game is done in a simple, colourful 3D art style. The OS interface is inspired by computers in the early 2000s (like Windows XP).


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[[Kategorie:Game Design]]
[[Kategorie:Game Design]]
[[Kategorie:Game Design im SS 2024]]
[[Kategorie:Game Design im SS 2024]]
[[Kategorie:Game Art im SS 2024]]
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