Lily and the Graveyard Ghosts: Unterschied zwischen den Versionen

Keine Bearbeitungszusammenfassung
Markierungen: Visuelle Bearbeitung Mobile Bearbeitung Mobile Web-Bearbeitung
(8 dazwischenliegende Versionen von 3 Benutzern werden nicht angezeigt)
Zeile 80: Zeile 80:


== Level Design ==
== Level Design ==
'''Legend:'''
E = Edna
G1, G2, G3 = Ghosts
Pink = First night
Yellow = Second night
Blue = Third night
Key symbol = Various keys
Particles = Dog pawprints




Zeile 103: Zeile 119:
'''Night 3:'''
'''Night 3:'''


Edna gives Lily a few ideas where the key to the mausoleum could be, Lily eventually finds in in the old grave next to a lantern which can be repaired in the shed. Then Lily enters the mausoleum, finding old tunnels underneath it. She follows the paw prints to another soldier ghost who tells them more about Lily’s uncle and the soldier above - the player is motivated to search the tunnels and finds the mysterious door. She searches for they within the tunnels. After finding it she opens the door - the game ends.
Edna gives Lily a few ideas where the key to the mausoleum could be, Lily eventually finds it in in the old grave next to a lantern which can be repaired in the shed. Then Lily enters the mausoleum, finding old tunnels underneath it. She follows the paw prints to another soldier ghost who tells her more about Lily’s uncle and the soldier above - the player is motivated to search the tunnels and finds the mysterious door. She searches for the key within the tunnels. After finding it she opens the door - the game ends.


[[Datei:LatGG_lvl_new_3.jpg|rahmenlos|300x300px]]
[[Datei:LatGG_lvl_new_3.jpg|rahmenlos|300x300px]]
Zeile 165: Zeile 181:
Moving on, the player explores the tunnels further and ultimately finds a strange door with symbols and a puzzle of sorts. Something there implies that the “key” to open this door is hidden in the tunnels. The player is therefore prompted to search the tunnels for this item. After finding the “key”, Lily is able to open the door. However, as soon as she opens the door, the game ends, leaving the player to speculate what lies beyond.
Moving on, the player explores the tunnels further and ultimately finds a strange door with symbols and a puzzle of sorts. Something there implies that the “key” to open this door is hidden in the tunnels. The player is therefore prompted to search the tunnels for this item. After finding the “key”, Lily is able to open the door. However, as soon as she opens the door, the game ends, leaving the player to speculate what lies beyond.
==User Interface==
==User Interface==
The general interface during the game has limited elements. Only the collected items are displayed in a corner of the screen.


<gallery>
<gallery>
Zeile 171: Zeile 188:
File:LatGG_PauseMenu_Concept.jpg|Pause Menu
File:LatGG_PauseMenu_Concept.jpg|Pause Menu
File:LatGG_Conversation_Concept.jpg|Dialogue
File:LatGG_Conversation_Concept.jpg|Dialogue
 
File:LatGG_Items_Concept.png|Items
</gallery>
</gallery>


== Asset List==
== Asset List==


A bullet point list, table or link on spreadsheet with all assets used in the game (2D, 3D, sound). If assets are more complex, please describe them in detail.


If [https://assetstore.unity.com/ Asset Packages] are used, please provide links to the respective packages here.


'''3D Assets:'''
{| class="wikitable sortable"
{| class="wikitable sortable"
!Asset
!Asset
Zeile 188: Zeile 204:
!Notes
!Notes
|-
|-
|Start screen
|Character models
|UI
|Character
|2D
|3D
|would be funnnn
|yes
|
|yes
|Start, Options, Credits, Quit
|all of our ghost characters, simple idle animation
|-
|Pause menu
|UI
|2D
|
|
|Resume, Options, Quit to Main Menu, Quit (in the corner or sth)
|-
|Options menu
|UI
|2D
|
|
|Volume, Graphics (optional), Display, Controls (at least to view the mappings)
|-
|-
|Gravestone
|Gravestone
Zeile 229: Zeile 231:
|2
|2
|off and with fire flicker anim
|off and with fire flicker anim
|-
|Lantern
|Item
|3D
|Yes
|2
|off and with fire flicker anim
|-
|Door
|Environment
|Sound
|
|some
|normal doors and huge chunky door for mausoleum
|-
|Dialogue bubble
|UI
|2D
|
|2
|one for Lily and one for the ghosts (maybe 3 if talk to multiple ghosts possible?
|-
|Lily portrait
|UI
|2D
|
|some
|different emotions
|-
|Ghost portrait
|UI
|2D
|
|yes
|all the different ghosts we have
|-
|-
|Lily's cottage
|Lily's cottage
Zeile 278: Zeile 245:
|
|
|wind anim
|wind anim
|-
|Forest
|Environment
|3D/2D
|yes
|some
|maybe just 2D planes, since it's the background. wind anim
|-
|-
|War memorial
|War memorial
Zeile 314: Zeile 274:
|for entrance to catacombs
|for entrance to catacombs
|-
|-
|Character models
|Tool shed
|Character
|Environment
|3D
|
|
|plus tools
|-
|Old Grave
|Environment
|3D
|
|
|
|-
|Catacombs
|Environment
|3D
|
|
|spooky
|-
|Hedge
|Environment
|3D
|
|a few
|
|-
|Gate
|Environment
|3D
|
|
|perhaps a bit broken?
|-
|War memorial
|Environment
|3D
|
|
|
|-
|Graveyard Blockout
|Environment
|3D
|3D
|yes
|
|yes
|
|all of our ghost characters, simple idle animation
|
|-
|-
|Tool shed
|Catacombs Blockout
|Environment
|Environment
|3D
|3D
|
|
|
|
|plus tools
|
|-
|Forest
|Environment
|3D/2D
|yes
|some
|maybe just 2D planes, since it's the background. wind anim
|-
|Lantern
|Item
|3D
|Yes
|2
|off and with fire flicker anim
|-
|-
|Keys
|Keys
Zeile 348: Zeile 364:
|2
|2
|broken & repaired
|broken & repaired
|}
'''2D Assets:'''
{| class="wikitable"
|+
!Asset
!Group
!Type
!Animated
!Variations
!Notes
|-
|Start screen
|UI
|2D
|would be funnnn
|
|Start, Options, Credits, Quit
|-
|-
|Old Grave
|Pause menu
|Environment
|UI
|3D
|2D
|
|
|Resume, Options, Quit to Main Menu, Quit (in the corner or sth)
|-
|Options menu
|UI
|2D
|
|
|
|
|Volume, Graphics (optional), Display, Controls (at least to view the mappings)
|-
|Dialogue bubble
|UI
|2D
|
|
|2
|one for Lily and one for the ghosts (maybe 3 if talk to multiple ghosts possible?
|-
|-
|Catacombs
|Lily portrait
|Environment
|UI
|3D
|2D
|
|
|some
|different emotions
|-
|Ghost portrait
|UI
|2D
|
|
|spooky
|yes
|all the different ghosts we have
|-
|-
|Hedge
|Interact Prompt
|Environment
|UI
|3D
|2D
|
|
|a few
|
|
|for general interacting/picking up/talking etc
|-
|-
|Gate
|Inventory
|Environment
|UI
|3D
|2D
|
|
|
|
|perhaps a bit broken?
|just a simple background for item icons (might not be needed)
|-
|-
|War memorial
|Pawprints Texture
|Environment
|Environment
|3D
|2D
|
|
|some
|
|
|-
|3D asset textures
|Environment
|2D
|
|
|yea
|for all objects we need textures obviously, but it's done by the same people who model the asset
|-
|-
|Footsteps
|3D character textures
|Character
|Character
|2D
|
|yea
|we also need textures for the ghosts, done by the same people who model them
|}
'''Sound Assets:'''
{| class="wikitable sortable"
!Asset
!Group
!Type
!Animated
!Variations
!Notes
|-
|Talking
|UI
|Sound
|Sound
|
|
|yes
|yes
|
|Either VA or sounds fitting the character
|-
|-
|Menu click
|Menu click
Zeile 412: Zeile 495:
|
|
|-
|-
|Talking
|Footsteps
|UI
|Character
|Sound
|Sound
|
|
|yes
|yes
|Either VA or sounds fitting the character
|
|-
|-
|Pick up
|Pick up
Zeile 446: Zeile 529:
|yes
|yes
|
|
|-
|Door
|Environment
|Sound
|
|some
|normal doors and huge chunky door for mausoleum
|-
|-
|Music
|Music
Zeile 453: Zeile 543:
|maybe
|maybe
|background, menu, credits
|background, menu, credits
|-
|Interact Prompt
|UI
|2D
|
|
|for general interacting/picking up/talking etc
|-
|Inventory
|UI
|2D
|
|
|just a simple background for item icons (might not be needed)
|-
|Graveyard Blockout
|Environment
|3D
|
|
|
|-
|Catacombs Blockout
|Environment
|3D
|
|
|
|-
|Pawprints Texture
|Environment
|2D
|
|some
|
|}
|}


Zeile 494: Zeile 549:
* Repository: [https://github.com/Game-Production-2-SS-2024/gap2-lily-and-the-graveyard-ghosts Github]
* Repository: [https://github.com/Game-Production-2-SS-2024/gap2-lily-and-the-graveyard-ghosts Github]
* Project planning: [https://github.com/orgs/Game-Production-2-SS-2024/projects/2 Github Project]
* Project planning: [https://github.com/orgs/Game-Production-2-SS-2024/projects/2 Github Project]
* Pitch Video: [https://youtu.be/0wKHybwt6JY?si=35X0WD3TD47Yao2K Youtube Link]


[[Kategorie:Spielekonzept im SS 2024]]
[[Kategorie:Spielekonzept im SS 2024]]
82

Bearbeitungen