Lily and the Graveyard Ghosts: Unterschied zwischen den Versionen
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== Level Design == | == Level Design == | ||
'''Legend:''' | |||
E = Edna | |||
G1, G2, G3 = Ghosts | |||
Pink = First night | |||
Yellow = Second night | |||
Blue = Third night | |||
Key symbol = Various keys | |||
Particles = Dog pawprints | |||
Zeile 103: | Zeile 119: | ||
'''Night 3:''' | '''Night 3:''' | ||
Edna gives Lily a few ideas where the key to the mausoleum could be, Lily eventually finds in in the old grave next to a lantern which can be repaired in the shed. Then Lily enters the mausoleum, finding old tunnels underneath it. She follows the paw prints to another soldier ghost who tells | Edna gives Lily a few ideas where the key to the mausoleum could be, Lily eventually finds it in in the old grave next to a lantern which can be repaired in the shed. Then Lily enters the mausoleum, finding old tunnels underneath it. She follows the paw prints to another soldier ghost who tells her more about Lily’s uncle and the soldier above - the player is motivated to search the tunnels and finds the mysterious door. She searches for the key within the tunnels. After finding it she opens the door - the game ends. | ||
[[Datei:LatGG_lvl_new_3.jpg|rahmenlos|300x300px]] | [[Datei:LatGG_lvl_new_3.jpg|rahmenlos|300x300px]] | ||
Zeile 165: | Zeile 181: | ||
Moving on, the player explores the tunnels further and ultimately finds a strange door with symbols and a puzzle of sorts. Something there implies that the “key” to open this door is hidden in the tunnels. The player is therefore prompted to search the tunnels for this item. After finding the “key”, Lily is able to open the door. However, as soon as she opens the door, the game ends, leaving the player to speculate what lies beyond. | Moving on, the player explores the tunnels further and ultimately finds a strange door with symbols and a puzzle of sorts. Something there implies that the “key” to open this door is hidden in the tunnels. The player is therefore prompted to search the tunnels for this item. After finding the “key”, Lily is able to open the door. However, as soon as she opens the door, the game ends, leaving the player to speculate what lies beyond. | ||
==User Interface== | ==User Interface== | ||
The general interface during the game has limited elements. Only the collected items are displayed in a corner of the screen. | |||
<gallery> | <gallery> | ||
Zeile 171: | Zeile 188: | ||
File:LatGG_PauseMenu_Concept.jpg|Pause Menu | File:LatGG_PauseMenu_Concept.jpg|Pause Menu | ||
File:LatGG_Conversation_Concept.jpg|Dialogue | File:LatGG_Conversation_Concept.jpg|Dialogue | ||
File:LatGG_Items_Concept.png|Items | |||
</gallery> | </gallery> | ||
== Asset List== | == Asset List== | ||
'''3D Assets:''' | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
!Asset | !Asset | ||
Zeile 188: | Zeile 204: | ||
!Notes | !Notes | ||
|- | |- | ||
| | |Character models | ||
| | |Character | ||
| | |3D | ||
| | |yes | ||
| | |yes | ||
| | |all of our ghost characters, simple idle animation | ||
|- | |- | ||
|Gravestone | |Gravestone | ||
Zeile 229: | Zeile 231: | ||
|2 | |2 | ||
|off and with fire flicker anim | |off and with fire flicker anim | ||
|- | |- | ||
|Lily's cottage | |Lily's cottage | ||
Zeile 278: | Zeile 245: | ||
| | | | ||
|wind anim | |wind anim | ||
|- | |- | ||
|War memorial | |War memorial | ||
Zeile 314: | Zeile 274: | ||
|for entrance to catacombs | |for entrance to catacombs | ||
|- | |- | ||
| | |Tool shed | ||
| | |Environment | ||
|3D | |||
| | |||
| | |||
|plus tools | |||
|- | |||
|Old Grave | |||
|Environment | |||
|3D | |||
| | |||
| | |||
| | |||
|- | |||
|Catacombs | |||
|Environment | |||
|3D | |||
| | |||
| | |||
|spooky | |||
|- | |||
|Hedge | |||
|Environment | |||
|3D | |||
| | |||
|a few | |||
| | |||
|- | |||
|Gate | |||
|Environment | |||
|3D | |||
| | |||
| | |||
|perhaps a bit broken? | |||
|- | |||
|War memorial | |||
|Environment | |||
|3D | |||
| | |||
| | |||
| | |||
|- | |||
|Graveyard Blockout | |||
|Environment | |||
|3D | |3D | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
| | |Catacombs Blockout | ||
|Environment | |Environment | ||
|3D | |3D | ||
| | | | ||
| | | | ||
| | | | ||
|- | |||
|Forest | |||
|Environment | |||
|3D/2D | |||
|yes | |||
|some | |||
|maybe just 2D planes, since it's the background. wind anim | |||
|- | |||
|Lantern | |||
|Item | |||
|3D | |||
|Yes | |||
|2 | |||
|off and with fire flicker anim | |||
|- | |- | ||
|Keys | |Keys | ||
Zeile 348: | Zeile 364: | ||
|2 | |2 | ||
|broken & repaired | |broken & repaired | ||
|} | |||
'''2D Assets:''' | |||
{| class="wikitable" | |||
|+ | |||
!Asset | |||
!Group | |||
!Type | |||
!Animated | |||
!Variations | |||
!Notes | |||
|- | |||
|Start screen | |||
|UI | |||
|2D | |||
|would be funnnn | |||
| | |||
|Start, Options, Credits, Quit | |||
|- | |- | ||
| | |Pause menu | ||
| | |UI | ||
| | |2D | ||
| | |||
| | |||
|Resume, Options, Quit to Main Menu, Quit (in the corner or sth) | |||
|- | |||
|Options menu | |||
|UI | |||
|2D | |||
| | | | ||
| | | | ||
|Volume, Graphics (optional), Display, Controls (at least to view the mappings) | |||
|- | |||
|Dialogue bubble | |||
|UI | |||
|2D | |||
| | | | ||
|2 | |||
|one for Lily and one for the ghosts (maybe 3 if talk to multiple ghosts possible? | |||
|- | |- | ||
| | |Lily portrait | ||
| | |UI | ||
| | |2D | ||
| | | | ||
|some | |||
|different emotions | |||
|- | |||
|Ghost portrait | |||
|UI | |||
|2D | |||
| | | | ||
| | |yes | ||
|all the different ghosts we have | |||
|- | |- | ||
| | |Interact Prompt | ||
| | |UI | ||
| | |2D | ||
| | | | ||
| | | | ||
|for general interacting/picking up/talking etc | |||
|- | |- | ||
| | |Inventory | ||
| | |UI | ||
| | |2D | ||
| | | | ||
| | | | ||
| | |just a simple background for item icons (might not be needed) | ||
|- | |- | ||
| | |Pawprints Texture | ||
|Environment | |Environment | ||
| | |2D | ||
| | | | ||
|some | |||
| | | | ||
|- | |||
|3D asset textures | |||
|Environment | |||
|2D | |||
| | | | ||
|yea | |||
|for all objects we need textures obviously, but it's done by the same people who model the asset | |||
|- | |- | ||
| | |3D character textures | ||
|Character | |Character | ||
|2D | |||
| | |||
|yea | |||
|we also need textures for the ghosts, done by the same people who model them | |||
|} | |||
'''Sound Assets:''' | |||
{| class="wikitable sortable" | |||
!Asset | |||
!Group | |||
!Type | |||
!Animated | |||
!Variations | |||
!Notes | |||
|- | |||
|Talking | |||
|UI | |||
|Sound | |Sound | ||
| | | | ||
|yes | |yes | ||
| | |Either VA or sounds fitting the character | ||
|- | |- | ||
|Menu click | |Menu click | ||
Zeile 412: | Zeile 495: | ||
| | | | ||
|- | |- | ||
| | |Footsteps | ||
| | |Character | ||
|Sound | |Sound | ||
| | | | ||
|yes | |yes | ||
| | | | ||
|- | |- | ||
|Pick up | |Pick up | ||
Zeile 446: | Zeile 529: | ||
|yes | |yes | ||
| | | | ||
|- | |||
|Door | |||
|Environment | |||
|Sound | |||
| | |||
|some | |||
|normal doors and huge chunky door for mausoleum | |||
|- | |- | ||
|Music | |Music | ||
Zeile 453: | Zeile 543: | ||
|maybe | |maybe | ||
|background, menu, credits | |background, menu, credits | ||
|} | |} | ||
Zeile 494: | Zeile 549: | ||
* Repository: [https://github.com/Game-Production-2-SS-2024/gap2-lily-and-the-graveyard-ghosts Github] | * Repository: [https://github.com/Game-Production-2-SS-2024/gap2-lily-and-the-graveyard-ghosts Github] | ||
* Project planning: [https://github.com/orgs/Game-Production-2-SS-2024/projects/2 Github Project] | * Project planning: [https://github.com/orgs/Game-Production-2-SS-2024/projects/2 Github Project] | ||
* Pitch Video: [https://youtu.be/0wKHybwt6JY?si=35X0WD3TD47Yao2K Youtube Link] | |||
[[Kategorie:Spielekonzept im SS 2024]] | [[Kategorie:Spielekonzept im SS 2024]] |