Lily and the Graveyard Ghosts: Unterschied zwischen den Versionen
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|Jana Greiter | |Jana Greiter | ||
| | |Lead Programming, Game Art, Level Design | ||
|- | |- | ||
|Janah Helly | |Janah Helly | ||
| | |Lead Project Management, Lead Audio | ||
|- | |- | ||
|Luise Kain | |Luise Kain | ||
| | |Lead Game Design, Game Art | ||
|- | |- | ||
|Samuel Klancnik | |Samuel Klancnik | ||
| | |Lead Level Design, Game Art, Story | ||
|- | |- | ||
|Josefina Münstermann | |Josefina Münstermann | ||
| | |Lead Art, Lead Story | ||
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Version vom 23. März 2024, 20:57 Uhr
Lily and the Graveyard Ghosts | |
---|---|
Studio | to.be.announced |
Erstveröffent- lichung | 2024 |
Plattform | Windows & macOS |
Spiel-Engine | Unity |
Genre | to.be.announced |
"Lily and the Graveyard Ghosts" is a game concept und prototype for the course Game Production of summer semester 2024, Digital Arts. This page is still unfinished and will be updated in the course of this semester.
Team List and Lead Roles
While each member acts as the lead for one or more specific roles, we all help together and share the work between us.
Name | Responsibility |
---|---|
Jana Greiter | Lead Programming, Game Art, Level Design |
Janah Helly | Lead Project Management, Lead Audio |
Luise Kain | Lead Game Design, Game Art |
Samuel Klancnik | Lead Level Design, Game Art, Story |
Josefina Münstermann | Lead Art, Lead Story |
Vision Statement
The core, message or most important aspects of your game summarized in a few sentences (and/or images).
Game Mechanics
Approximately 100 words to describe the most important mechanic(s) of the game.
Level Design
Description of the game level(s) with an annotated level diagram and optional textual description.
Story
Description of the game's story in about 100 words.
User Interface
Scribbles and sketches of all user interfaces and, if necessary, textual description.
Asset List
A bullet point list, table or link on spreadsheet with all assets used in the game (2D, 3D, sound). If assets are more complex, please describe them in detail.
If Asset Packages are used, please provide links to the respective packages here.
Asset | Group | Type | Animated | Variations | Notes |
---|---|---|---|---|---|
Start screen | UI | 2D | would be funnnn | Start, Options, Credits, Quit | |
Pause menu | UI | 2D | Resume, Options, Quit to Main Menu, Quit (in the corner or sth) | ||
Options menu | UI | 2D | Volume, Graphics (optional), Display, Controls (at least to view the mappings) | ||
Gravestone | Environment | 3D | a lot. | ||
Fence/Wall | Environment | 3D | some | A kit would be cool | |
Closed grave candle | Environment | 3D | Yes | 2 | off and with fire flicker anim |
Lantern | Item | 3D | Yes | 2 | off and with fire flicker anim |
Links
- Pr-Page: Link to the PR-page of our game (as soon as available)
- Repository: Link to our game repository (as soon as available)
- Project planning: Link to our project plan (fE. Trello, as soon as available)