Underground City Simulator: Unterschied zwischen den Versionen
Keine Bearbeitungszusammenfassung |
Keine Bearbeitungszusammenfassung |
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Zeile 21: | Zeile 21: | ||
=== Pitch === | === Pitch === | ||
Post Apocalyptic | Post Apocalyptic | ||
Zeile 39: | Zeile 37: | ||
Protect your city & citizens | Protect your city & citizens | ||
Collect resources and | Collect resources and enhance your machines | ||
Expand the city by digging deeper | Expand the city by digging deeper | ||
=== Resources === | |||
Schrott auf der Oberfläche | |||
Starterausrüstung im Untergrund | |||
=== Character === | === Character === | ||
Zeile 49: | Zeile 53: | ||
=== Core-Rules === | === Core-Rules === | ||
Expanding civilisation again | |||
Expanding | |||
Building and digging the habitats | Building and digging the habitats | ||
Gathering scrap from the surface | |||
Gathering | |||
=== Outcome === | === Outcome === |
Version vom 21. März 2024, 15:06 Uhr
Underground City Simulator | |||
---|---|---|---|
Studio | die silkys | ||
Erstveröffent- lichung | 2024 | ||
Plattform | PC, Mac | ||
Spiel-Engine | Unity | ||
Genre | Simulator | ||
Steuerung | Maus | ||
Sprache | Deutsch, Englisch | ||
Altersfreigabe |
Dies ist ein Game Design des Teams die silkys.
Concept
Pitch
Post Apocalyptic
Barbenheimer wrecked your city
Intro Cut-Scene wo Atombombe einschlägt
Target Audience
City Builder audience
Sims players
Objectives
Build your underground city
Protect your city & citizens
Collect resources and enhance your machines
Expand the city by digging deeper
Resources
Schrott auf der Oberfläche
Starterausrüstung im Untergrund
Character
Citizens (Hazmat suits in hot pink)
Player = godlike spectator
Core-Rules
Expanding civilisation again
Building and digging the habitats
Gathering scrap from the surface
Outcome
Open end
Game look
Main Gameplay (City Building): 2D
Expedition: 3D
Graphic Style -> Low-Poly
Similar Games
Sim City
Sims
Fallout