Disturbed (Playtest von Xternisten): Unterschied zwischen den Versionen
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Dies ist ein '''Playtest-Report''' des Teams [[ | Dies ist ein '''Playtest-Report''' des Teams [[Xternisten]] für das Fach [[Game Design Fundamentals]]. | ||
== Playtest-Details == | == Playtest-Details == | ||
Zeile 5: | Zeile 5: | ||
Spiel: [[Disturbed]] | Spiel: [[Disturbed]] | ||
Playtester: [[Schrödinger inside of a bag inside of a bag]] | Playtester: [[Schrödinger inside of a bag inside of a bag]]: 3 | [[MONKE CIRCLE]] : 1 | ||
Anzahl der durchgeführten Tests: 4 | Anzahl der durchgeführten Tests: 4 | ||
== Interview == | ==Interview== | ||
=== Was hat den Spieler*innen gefallen? === | ===Was hat den Spieler*innen gefallen?=== | ||
*brutale Tode | |||
*viele verschiedene Möglichkeiten | |||
*die Art passt gut zum creepy Vibe | |||
*Bilder beim Tod haben sehr gut gefallen | |||
*man will weiterspielen und die Enden exploren | |||
=== Was hat den Spieler*innen nicht gefallen? === | ===Was hat den Spieler*innen nicht gefallen?=== | ||
*zu viele gleiche Auswahlmöglichkeiten hintereinander | |||
*zu wenig Info am Anfang | |||
*nicht so viel Story vorhanden | |||
*Tode sind nicht gerrechtfertigt | |||
=== Vorschläge für Verbesserungen === | === Vorschläge für Verbesserungen=== | ||
*neben den Toden auch andere Enden implementieren | |||
*Musik wäre toll | |||
*vielleicht Items für Protection um eine zweite Chance zu erhalten | |||
*Story mit Zusammenhang die Sinn macht | |||
== Game Experience Questionnaire Resultat == | ==Game Experience Questionnaire Resultat== | ||
Die Tabelle zeigt die Mittelwerte des [https://research.tue.nl/en/publications/the-game-experience-questionnaire Game Experience Questionnaire], die bei den einzelnen Fragen in den Playtests erzielt wurden. | Die Tabelle zeigt die Mittelwerte des [https://research.tue.nl/en/publications/the-game-experience-questionnaire Game Experience Questionnaire], die bei den einzelnen Fragen in den Playtests erzielt wurden. | ||
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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
! Frage !! Statement !! Durchschnittlicher Wert | !Frage !!Statement!!Durchschnittlicher Wert | ||
|- | |- | ||
| 1 || I felt content || | |1||I felt content||2,75 | ||
|- | |- | ||
| 2 || I felt skilful || | |2||I felt skilful|| 2 | ||
|- | |- | ||
| 3 || I was interested in the game's story | | | 3||I was interested in the game's story | ||
|3,25 | |||
|- | |- | ||
| 4 || I thought it was fun || | | 4||I thought it was fun||2,75 | ||
|- | |- | ||
| 5 | |5 | ||
|I was fully occupied with the game || 3 | |||
|- | |- | ||
| 6 || I felt happy || | |6 ||I felt happy||2 | ||
|- | |- | ||
| 7 | | 7||It gave me a bad mood||0,25 | ||
|- | |- | ||
| 8 || I thought about other things || 0, | |8||I thought about other things||0,75 | ||
|- | |- | ||
| 9 || I found it tiresome | | | 9|| I found it tiresome | ||
|1,25 | |||
|- | |- | ||
| 10 || I felt competent || | |10|| I felt competent||1,5 | ||
|- | |- | ||
| 11 || I thought it was hard || | |11||I thought it was hard|| 1,5 | ||
|- | |- | ||
| 12 || It was aesthetically pleasing || | |12 || It was aesthetically pleasing || 2,25 | ||
|- | |- | ||
| 13 || I forgot everything around me || | |13 || I forgot everything around me || 2,25 | ||
|- | |- | ||
| 14 || I felt good | | |14||I felt good | ||
|2,5 | |||
|- | |- | ||
| 15 || I was good at it || | |15 ||I was good at it||1,5 | ||
|- | |- | ||
| 16 || I felt bored || 0, | |16||I felt bored|| 0,5 | ||
|- | |- | ||
| 17 || I felt successful || | |17||I felt successful||1,75 | ||
|- | |- | ||
| 18 || I felt imaginative || | | 18||I felt imaginative||2,25 | ||
|- | |- | ||
| 19 | |19 | ||
|I felt that I could explore things||3 | |||
|- | |- | ||
| 20 || I enjoyed it || | |20 || I enjoyed it ||3,25 | ||
|- | |- | ||
| 21 || I was fast at reaching the game's targets || | |21 || I was fast at reaching the game's targets || 2,5 | ||
|- | |- | ||
| 22 || I felt annoyed | | |22||I felt annoyed | ||
|1,75 | |||
|- | |- | ||
| 23 || I felt pressured | |23 ||I felt pressured | ||
|0,5 | |||
|- | |- | ||
| 24 || I felt irritable || | |24 ||I felt irritable||0 | ||
|- | |- | ||
| 25 || I lost track of time || | | 25||I lost track of time|| 2 | ||
|- | |- | ||
| 26 || I felt challenged || | |26||I felt challenged||1,5 | ||
|- | |- | ||
| 27 || I found it impressive || | |27 ||I found it impressive||1,25 | ||
|- | |- | ||
| 28 || I was deeply concentrated in the game || | |28||I was deeply concentrated in the game|| 2 | ||
|- | |- | ||
| 29 || I felt frustrated || | | 29||I felt frustrated||1 | ||
|- | |- | ||
| 30 || It felt like a rich experience|| | |30 || It felt like a rich experience||1,25 | ||
|- | |- | ||
| 31 || I lost connection with the outside world || | |31||I lost connection with the outside world||1,25 | ||
|- | |- | ||
| 32 || I felt time pressure || | | 32|| I felt time pressure||0 | ||
|- | |- | ||
| 33 || I had to put a lot of effort into it || 0, | |33||I had to put a lot of effort into it||0,75 | ||
|} | |} | ||
=== Auswertung der Komponenten === | ===Auswertung der Komponenten=== | ||
Die 7 Komponenten des Game Experience Questionnaire weisen die folgenden Mittelwerte auf: | Die 7 Komponenten des Game Experience Questionnaire weisen die folgenden Mittelwerte auf: | ||
* Competence (Fragen 2, 10, 15, 17 und 21): | *Competence (Fragen 2, 10, 15, 17 und 21): '''1,9''' | ||
* Sensory and Imaginative Immersion (Fragen 3, 12, 18, 19, 27 und 30): | * Sensory and Imaginative Immersion (Fragen 3, 12, 18, 19, 27 und 30): '''2,2''' | ||
* Flow (Fragen 5, 13, 25, 28 und 31): | *Flow (Fragen 5, 13, 25, 28 und 31): '''2,1''' | ||
* Tension/Annoyance (Fragen 22, 24 und 29): 0, | *Tension/Annoyance (Fragen 22, 24 und 29): '''0,7''' | ||
* Challenge (Fragen 11, 23, 26, 32 und 33): 0, | *Challenge (Fragen 11, 23, 26, 32 und 33): '''0,85''' | ||
* Negative affect (Fragen 7, 8, 9 und 16): 0, | *Negative affect (Fragen 7, 8, 9 und 16): '''0,69''' | ||
* Positive affect (Fragen 1, 4, 6, 14 und 20): | * Positive affect (Fragen 1, 4, 6, 14 und 20): '''2,6''' | ||
[[Kategorie:Playtest]] | [[Kategorie:Playtest]] | ||
[[Kategorie:Playtest im SS 2023]] | [[Kategorie:Playtest im SS 2023]] |
Aktuelle Version vom 20. Juli 2023, 14:15 Uhr
Dies ist ein Playtest-Report des Teams Xternisten für das Fach Game Design Fundamentals.
Playtest-Details
Spiel: Disturbed
Playtester: Schrödinger inside of a bag inside of a bag: 3 | MONKE CIRCLE : 1
Anzahl der durchgeführten Tests: 4
Interview
Was hat den Spieler*innen gefallen?
- brutale Tode
- viele verschiedene Möglichkeiten
- die Art passt gut zum creepy Vibe
- Bilder beim Tod haben sehr gut gefallen
- man will weiterspielen und die Enden exploren
Was hat den Spieler*innen nicht gefallen?
- zu viele gleiche Auswahlmöglichkeiten hintereinander
- zu wenig Info am Anfang
- nicht so viel Story vorhanden
- Tode sind nicht gerrechtfertigt
Vorschläge für Verbesserungen
- neben den Toden auch andere Enden implementieren
- Musik wäre toll
- vielleicht Items für Protection um eine zweite Chance zu erhalten
- Story mit Zusammenhang die Sinn macht
Game Experience Questionnaire Resultat
Die Tabelle zeigt die Mittelwerte des Game Experience Questionnaire, die bei den einzelnen Fragen in den Playtests erzielt wurden.
Frage | Statement | Durchschnittlicher Wert |
---|---|---|
1 | I felt content | 2,75 |
2 | I felt skilful | 2 |
3 | I was interested in the game's story | 3,25 |
4 | I thought it was fun | 2,75 |
5 | I was fully occupied with the game | 3 |
6 | I felt happy | 2 |
7 | It gave me a bad mood | 0,25 |
8 | I thought about other things | 0,75 |
9 | I found it tiresome | 1,25 |
10 | I felt competent | 1,5 |
11 | I thought it was hard | 1,5 |
12 | It was aesthetically pleasing | 2,25 |
13 | I forgot everything around me | 2,25 |
14 | I felt good | 2,5 |
15 | I was good at it | 1,5 |
16 | I felt bored | 0,5 |
17 | I felt successful | 1,75 |
18 | I felt imaginative | 2,25 |
19 | I felt that I could explore things | 3 |
20 | I enjoyed it | 3,25 |
21 | I was fast at reaching the game's targets | 2,5 |
22 | I felt annoyed | 1,75 |
23 | I felt pressured | 0,5 |
24 | I felt irritable | 0 |
25 | I lost track of time | 2 |
26 | I felt challenged | 1,5 |
27 | I found it impressive | 1,25 |
28 | I was deeply concentrated in the game | 2 |
29 | I felt frustrated | 1 |
30 | It felt like a rich experience | 1,25 |
31 | I lost connection with the outside world | 1,25 |
32 | I felt time pressure | 0 |
33 | I had to put a lot of effort into it | 0,75 |
Auswertung der Komponenten
Die 7 Komponenten des Game Experience Questionnaire weisen die folgenden Mittelwerte auf:
- Competence (Fragen 2, 10, 15, 17 und 21): 1,9
- Sensory and Imaginative Immersion (Fragen 3, 12, 18, 19, 27 und 30): 2,2
- Flow (Fragen 5, 13, 25, 28 und 31): 2,1
- Tension/Annoyance (Fragen 22, 24 und 29): 0,7
- Challenge (Fragen 11, 23, 26, 32 und 33): 0,85
- Negative affect (Fragen 7, 8, 9 und 16): 0,69
- Positive affect (Fragen 1, 4, 6, 14 und 20): 2,6